Why The Move Will Succeed and Kinect Will Not

5 10 2010

The PlayStation Move has officially been released and with that the next step in motion controlled gaming has been unleashed. It’s a new war between two giant hardware manufactures that may have already been won by a third manufacturer many years ago.

Whether or not a victory has already been won with the release of the PlayStation Move and the upcoming release of Kinect Microsoft and Sony are directly competing with each other for a slice of that Nintendo success. Here is why I believe the PlayStation Move will succeed and Kinect will not.

In order to declare a winner we must first define what success is. Is it units sold? Is it attachment percent? Or maybe its related software sales? In the context of this article my definition of success is none of the above but instead will be which device I think will provide a superior gaming experience.

Personally as a gamer when I play I need that tactile feedback an actual controller provides. This will not be possible with Kinect and because of that I believe the interactive function which is a cornerstone in all games will suffer. PlayStation Move on the other hand can provide that feedback while tracking your movements on a more precise level granting an even more interactive experience.

Speaking of games PlayStation appears to be more serious about supporting games with this motion technology take Killzone 3 and Heavy Rain for instance where as Microsoft is taking compatibility out of major franchises like Fable 3. Also despite being announced after Kinect PlayStation Move has announced many more titles including first party titles. While on the other hand Kinect has fewer titles and the one exciting title is a third party developed game.

Not to mention the games that are scheduled to release for the PlayStation Move appear to be more of the games I want to play. One great example of this is Dead Space: Extraction, granted it was previously released on the Wii but it will now be introduced to a whole new audience and will provide value to PlayStation 3 owners who plan on purchasing the game. Kinect on the other hand is having a difficult time being implemented into games or the way it is being implemented is just not something I see myself playing. The PlayStation Move also provides a good variety of games, from the Wii like clones of Sports Championship to a more in-depth title like the aforementioned Dead Space: Extraction. At this point I just don’t see that diversity with Kinect.

In my eyes PlayStation Move seems to be more of a game platform obviously due to its similarities with the Wii where Kinect while it has incredible tech and possibility appears in its current form to just be a concept. This is why I believe the PlayStation Move will be successful and Kinect will not.

Which motion controlled device do you think will succeed?  Do you plan on purchasing either of them?

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E3 Hands On: NBA Jam (Wii)

14 07 2010

As with my previous two hands on impressions this game was also not announced at E3 this year however unlike the previous two games NBA Jam is not in 3D nor is it a PlayStation 3 exclusive.

NBA Jam is a remake of the classic 2 on 2 style over the top arcade game that will be releasing later this year for the Nintendo Wii. As someone who enjoys both basketball and over the top arcade games I have been anticipating this title for some time now but was also skeptical if EA could pull off the same feel and enjoyment of the arcade title.

My first opportunity to play was with another media individual against the computer. Before the game started an EA booth representative explained the basic controls before setting us loose. NBA Jam uses the nun chuck and the Wii remote – to jump for either shooting or blocking shots you flick the Wii remote up, to finish the shot, dunk or block a shot you jerk the Wii remote back down. The nun chuck is used for movement along with sprint, to pass you simply press the A button. After only a few possessions I easily grasped the basic controls allowing me to perform absurd passes that lead to acrobatic dunks.

The gameplay is fast paced with no actual defensive or offensive plays to call or execute. The entire offensive repertoire is pass, crossover, shoot and dunk. While defensively you can steal, shove and block shots but be careful not to goal tend. Although that may seem limited to some I found it had just enough depth but was also basic enough that it allowed you to focus on having fun.

So, it passed the fun test, but did it feel true to the original? Yes, I was actually surprised while playing just how authentic to the arcade title it actually felt. So much so that they actually brought back the famous announcer. The visual style also stays true to the original with crazy dunks and fast paced action however this time the heads of players are actual photographs. While we weren’t able to play with anything but the current NBA rosters I was told that historic duos from the arcade will make an appearance in this new title.

To sum up my experience I found my self through out the expo continually going back to play NBA Jam on multiple occasions as it was so easy to pick up and play while being extremely fun. After playing this title for myself my excitement for this title has been renewed and intensified. I can not wait to play more of NBA Jam and I will most certainly pick up this title for my dust covered Wii – which says it all.

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PlayStation “Move”s in a New Direction

22 03 2010

Earlier this month at the annual Game Developers Conference (GDC) Sony officially announced their new motion controller hardware the PlayStation ‘Move’. The concept has been known about since E3 2009 however until now the name and any games has all been a mystery. Now that I have a more concrete idea of what the ‘Move’ is and how it will work I must say I am disappointed.

I understand the need Sony felt to release a motion controlled device as the success of the Wii can not be over looked even Microsoft will be making the transition later this year with Project Natal. But back to the PlayStation, when this device was unveiled as a prototype we as gamers were promised a sleeker design along with a device that would offer something different then what the current market already has. What did we effectively get? A PSWii complete with wand and nuns chuck, I mean sub-controller. They did do a lot of work regarding the design of PlayStation Move, wait it looks exactly the same as it did in protégé form. I know what you may be thinking, I am just complaining about visual aspects and the important issue is that it functions correctly.

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Top Anticipated Games of 2010

12 03 2010

Since I have completed my GOTY 2009 post I thought it would be a good idea to look at the games forecasted to come out this year. Although I still have not played all of the great games that came out in 2009 and despite a lot of quality games that have already released this year, we as gamers have a lot to look forward to. As good as 2009 was it appears 2010 won’t disappoint – here are some of the most anticipated games yet to release, for me at least.

Diablo 3


Release Date: TBA Platform: PC

It’s doubtful this game will come out this year however it become an anticipated title the day it was announced. I spent copious amounts of time playing the original and I can’t wait to sink hours upon hours searching for loot and crawling around the various dungeons while eviscerating the world of evil.

God of War 3


Release Date: March 16th 2010 Platform: PS3

The God of War series was the pinnacle of gaming in most peoples eyes last generation and I can’t wait to see what the Santa Monica Studios have waiting for us with God of War 3.  The stage appears to be on a much larger scale and the brutality and gore seem to also be ratcheted up.

Heavy Rain


Release Date: February 23rd 2010 Platform: PS3

This title appears to be hit and miss for most gamers but I for one can’t wait to play it. I am not sure if it’s going to be a great game but I have no doubt that it will stretch the thinking of most gamers and developers. I applaud a development team that is trying to expand the medium and create a cinematic experience. I believe Heavy Rain will have a large impact on future titles therefore I am eager to experience it.

StarCraft 2


Release Date: TBA Platform: PC

StarCraft 2 is along the same lines as Diablo 3 for me. I love watching pro gamers play a game of StarCraft knowing I will never reach that level but admiring the skill and strategy it takes to perform at that level. I enjoy the minute details of multiplayer but the single player campaign and story is just as fantastic, with the inclusion of Battle.Net 2.0 I can’t imagine Blizzard would put out anything less that spectacular.

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