System Exclusives: A Way Of The Past

26 06 2015

PastFuture_iStock

I’ve written a lot about system exclusives and how I believe the landscape is changing from what we as gamers have seen in the past. If E3 this year is of any indication, which I believe it is, then we may finally see the shift in philosophy that I’ve seen coming for a few years.

While the advances in technology, production value, and expectation have given us gamers a more immerse experience it has also ballooned budgets on the developer side. A misstep no longer is a small setback but instead could cost the company millions. So why would they exclude a possible section of their customer base by having a title exclusive to one system?

We have seen this portrayed more and more over the past years with titles like Mass Effect, Final Fantasy, Grand Theft Auto and more recently Titanfall losing their exclusivity rights and become multiplatform. It appears developers haven’t been wrong either as you look at the top ten rated games of last year a vast majority of them are multiplatform titles and not exclusives.

This transition has left Sony and Microsoft so starved for exclusive content that instead of titles being a system exclusive we now have timed exclusives like that of the new Tomb Raider game Rise of the Tomb Raider for Microsoft or Sony’s timed exclusive  No Man’s Sky. I saw this coming a long time ago as I wrote about it 6 years ago when I saw system exclusives falling to the waste side.

What will the new landscape look like? Well like I mentioned in a previous post when I revisited this topic 4 years ago, its exclusive content. We have already seen this develop over the past year with Destiny and Batman: Arkham Knight and the exclusive content for PlayStation users or with Dragon Age: Inquisition’s timed DLC for Microsoft users.

Obviously this excludes first party developers but in my eyes this makes these developers even more important in this current landscape of gaming. Sony and Microsoft need to do an even better job of recognizing talented teams to add to their holdings as the games they produce will be a large factor in differentiating themselves from their competition as titles like Uncharted, Halo and even the newer Bloodbourne have proved.

Without these third party exclusives to fall back on I believe Sony and Microsoft beyond looking for quality developers to shore up, or providing exclusive content to their system need something more to further differentiate their platform. These systems are no longer ‘just’ platforms to play games on but an entertainment hub in your living room and if either of these companies want to pull ahead this is where I see the most ground can be made.

I personally turn my PlayStation on more to watch Netflix, HBO Go, Amazon Instant Video than to play games. Therefore these collaborations with the companies listed above and others such as Hulu Plus, Spotify, NFL, NBA and the recently announced PlayStation Vue will be the future game changers.

Advertisements




inFamous 2 Beast Trailer Revealed

2 06 2011

One of my most anticipated titles for this year, inFamous 2, is just around the corner. I adored the original especially the ending which set the stage for a stellar sequel and so far from the trailers I have seen it does not seem to disappoint. These trailers revealed Cole’s new powers and locations among other things but what about the Beast and which Cole was destined to fight since the original inFamous? While we have seen glimpses of what appears to be the Beast we don’t truly know what we are up against, until now. In the newest trailer, which you can see below, we are given an indication of what Cole is up against and the type of destruction this Beast can cause.

See for yourselves …

Look for inFamous 2 on shelves June 7th 2011 exclusively for the PlayStation 3. Also stay tuned for a review of inFamous 2 right here at Beyond The D-Pad as I suspect I will be playing quite a lot.

Are you excited to play inFamous 2 or is there another title you are highly anticipating? Let us know in the comments section below.





MLB 11 The Show Review

22 03 2011

Introduction

For the past few years the MLB The Show franchise has been regarded by most sports fans as the diamond performer of the baseball simulation games. Despite battling repetition, like all sports games, the developer over at Sony San Diego have consistently put out a stellar product each and every year. They hope to duplicate that success this year with numerous upgrades and revisions. the most notable being the addition of analog stick controls to the series.

With that said can MLB 11 The Show continue its current dynasty run at baseball supremacy or will this years installment simply strike out? Continue reading to find.

Single Player

Although I haven’t played a baseball game since Bases Loaded on the NES I am a huge fan of sports in general. The fact that my T.V. is almost exclusively tuned to ESPN and that my SMS tone is the SportsCenter theme should be proof of that. I mention those facts to reiterate that despite being a sports fan I have found that most sports games have become unplayable to the casual fan due to the level of detail and control the player must posses.

While MLB 11 The Show has that minute level of detail and management sports fans enjoy it does not over complicate how it is carried out. For example the new analog pitching gives you much more precision which is vital for success but is also more fluid and immersive than the traditional face button controls. These new analog controls are challenging and realistic but can be mastered with some experience. The pitching controls aren’t the only thing being converted, all of the controls now have an emphasis on analog controls.

While it did personally have a steeper learning curve than pitching I have similar praise for the analog hitting as well. Simply pressing back on the analog stick to transfer your weight back then pressing the stick forward to time your swing with the pitch again just feels more natural than simply pressing a face button. These motions let you feel the pace of the game more intimately resulting in a greater engagement of the game. I did not however enjoy the analog controls for fielding as I found it much easier to keep jumping and diving mapped to the right stick and use the face buttons to control which base to throw to.

That said because each player will have different preferences and strengths you can easily mix and match your analog and button control scheme to fit your play style which is a huge plus. Better yet this customized control scheme will carry over to all game modes including online.

Speaking of game modes The Show is packed full of options and all of the traditional sports game modes are present including exhibition, franchise and season modes. These modes are fairly self explanatory for instance in exhibition you choose your team and play against another player or the CPU whereas in franchise mode you pick an organization and control everything from ticket prices to concession prices. Then obviously in season mode you again choose a team and play through the grueling 162 game season with hopes of playing into October.

The mode this series is best know for however is The Road to the Show which is basically a create a player mode. As you start up you create a player to man any position on the diamond. Once you manually adjust some sliders regarding the type of player you want its off to double A. Here is where you will develop your player through training modes and in-game performance in hopes of making the transition through the minor leagues to one day playing in the big show under the bright lights. The way The Show has chosen to develop a pro seems more sensible and accurate than previous games. As an example instead of just rewarding specific milestones in-game like RBI’s or homeruns you instead get training points based on each at bat. Let’s say you strike out but it took 10 pitches to do so instead of not getting any points like you would before you know will be granted a small amount under the new system since you made the pitcher work. The training modes also seem more purposeful in developing a useful talent. All of this adds up to a much more realistic and enjoyable way to have your player progress than I have previously seen.

A problem I’ve had with other sports titles was establishing a sense of place and time. The stadium or sports complex never felt lively or changed with the flow of the game. The Show was able to fulfill this illusion in multiple ways. First off graphically the game looks amazing but the small details like all 30 stadiums having their real life jumbotrons realistically placed and represented and the stadium specific chants adds an authenticity while also allowing each individual stadium to have a personality all their own. This attention to detail really adds to the level of engagement and realism and is what further sets this game apart from its competition.

Multiplayer

Due to the amount of skill and dedication to play sports games I was never a huge fan of playing competitively online. Unfortunately MLB 11 The Show provides no incentive to change that. While it technically works besides a few occasions were I ran into lag issues I would have just rather played against a computer or buddy sitting on the couch next to me.

The one bright spot in my eyes for multiplayer was the addition of the unique Challenge of the Week. It’s an interesting incentive to not only perfecting your skills but to compete with friends in a controlled arcade style fashion via online leaderboards. In this mode you are given one free try a week to score as many points as possible in a scenario based event such as Joe Mauer hitting against CC Sabathia. Each week winners are awarded real-life prizes like authentic signed jerseys. If your not happy with your first score you can play an unlimited amount of times at a cost of $0.25 per attempt. Hopefully this mode can breathe some life in an otherwise stale online mode.

Overall

The baseball game genre has taken some big strides since Bases Loaded and MLB 11 The Show appears to be the pinnacle so far in that aspect. The new analog controls provide precision and depth but are not impossible to use for the newcomer. The Show also provides an abundance of different modes that can please each type of fan with a compelling, engrossing and custom fit baseball fantasy that is unmatched in any sports game to date.

The MLB season doesn’t officially start until March 31st but don’t tell Sony San Diego that as MLB 11 The Show is the closest replication to Americas favorite past time as you can buy. If your a fan of baseball or sports games altogether then I believe The Show is a game you should definitely pick up even if you have been away from the genre for awhile like myself. Play Ball!

MLB 11 The Show for the PlayStation 3 was provided to me for reviewing purposes by Sony Computer Entertainment. I played through an entire 162 game season as the Texas Rangers and ended up making the playoffs. I also subsequently played a handful of games online and competed in the Challenge of the Week while obtaining 8 of the available 36 trophies. MLB 11 The Show was developed by SCE San Diego and published by Sony Computer Entertainment and was released on March 8th 2011 exclusively for the PlayStation 3, PlayStation Portable and PlayStation 2 systems.

To read about our stance on the review process click here for more answers. Find all of other reviews here; better yet bookmark that section so you won’t miss any of our future reviews as well. If you would like other information to be included in the reviews give us some feedback and let us know, or if you would like us to review a specific title drop us a line we welcome and encourage your feedback. Enjoy!





inFamous 2: Details & Release Date Revealed

18 03 2011

Sucker Punch and their 2 year secret

The Game Developers Conference (GDC) is just that, a conference for game developers, however each year we continue to see more and more game announcements and this year was no different. One of the more exciting announcements for me personally was in regards to one of my highly anticipated games of this year, inFamous 2.

Those that have followed me for very long know that I enjoy a good open world role playing game in the likes of Fallout 3 and that I absolutely adored the 2009 blockbuster hit inFamous. Therefore I was already looking forward to this title and not much more needed to be done or said in order for me to pre-order the game.

Sucker Punch however was holding on to one final knockout punch that they unleashed at GDC which is that inFamous 2 will feature user generated content. This user generated content will grant inFamous 2 players the ability to use the open world city, New Marais, Sucker Punch created as a foundation to create an endless amount of new missions then share them with the PlayStation community.

Creators will have access to the same set of characters, props and creatures via an accessible and robust editor – think Little Big Planet or ModNation Racers – that the developers had access to. Players can also easily test their missions within this seamless editor and eventually upload their level with a tagging feature again similar to Little Big Planet.

Once uploaded these user generated levels will show up in the world just like regular story missions. These missions can be sorted in game by highest rating, most played or even to show only those highlighted by Sucker Punch themselves. If you are not interested in a world filled with user generated story markers you can even filter all of the user generated levels to not show at all.

inFamous 2 Release Date

So if you are like me and are now eagerly awaiting the release date then you are in luck since Sucker Punch recently announced a release date, June 7th 2011, as well. A Hero Edition was also announced and will be available for $99.99. The Hero Edition includes the following:

  • Detailed 8.5″ Cole Statue
  • Replica Cole Sling Pack
  • inFamous DC Mini Comic
  • Collector’s Edition Soundtrack
  • inFamous 2 Super Voucher: Includes all pre-order bonuses and in-game content

Honestly June 7th can not come soon enough and I have already pre-ordered the Hero Edition despite not being much of a collector’s edition fan. I suggest you do the same as I have no doubt this will be a quality title that I for one will ultimately enjoy.

What are your thoughts on these announcements and inFamous 2 in general? Let me know in the comments below.





System Exclusives: Revisited

23 02 2011

I wrote not too long ago on how I saw the future of system exclusives slowly fading away. Since that article we have seen a few trends like the announcement of Insomniac Games going multiplatform and the more recent announcement that Valve is now developing for the PlayStation 3 that heavily supports my thoughts that system exclusives are becoming a thing of the past.

Instead what we are seeing take the place of system exclusives is exclusive content on par with what Sony and Electronic Arts so adamantly announced during E3 along with what Activision and Microsoft made sure to tie up with timed exclusive Call of Duty DLC.

We have already seen this model in action this year when Mass Effect 2, previously an Xbox 360 exclusive, released on the PlayStation 3 earlier this year. As well as when Dead Space Extraction was packaged with the PlayStation 3 version of Dead Space 2 or even on a smaller scale when Kratos was announced for Mortal Kombat exclusively on the PlayStation 3 version of the game.

This obviously excludes first party developers, in fact in this new model I see first party developers becoming more meaningful and much more important than they were in the past. Why? Because as these third party exclusives dry up the game console companies will need an alternate way to differentiate their console from the competition. Thus putting a larger emphasis on first party developers and forcing the game console companies to evaluate good talent and shore up what would be third party developers they believe will set their console apart.

I see this model continuing to flourish and eventually becoming the new wave that replaces system exclusives as companies realize that they need to be represented in both if not all of the current game console systems in order to be relevant and profitable in today’s crowded market while still giving a specific platform leverage.

How do you see the future of system exclusives?





Why The Move Will Succeed and Kinect Will Not

5 10 2010

The PlayStation Move has officially been released and with that the next step in motion controlled gaming has been unleashed. It’s a new war between two giant hardware manufactures that may have already been won by a third manufacturer many years ago.

Whether or not a victory has already been won with the release of the PlayStation Move and the upcoming release of Kinect Microsoft and Sony are directly competing with each other for a slice of that Nintendo success. Here is why I believe the PlayStation Move will succeed and Kinect will not.

In order to declare a winner we must first define what success is. Is it units sold? Is it attachment percent? Or maybe its related software sales? In the context of this article my definition of success is none of the above but instead will be which device I think will provide a superior gaming experience.

Personally as a gamer when I play I need that tactile feedback an actual controller provides. This will not be possible with Kinect and because of that I believe the interactive function which is a cornerstone in all games will suffer. PlayStation Move on the other hand can provide that feedback while tracking your movements on a more precise level granting an even more interactive experience.

Speaking of games PlayStation appears to be more serious about supporting games with this motion technology take Killzone 3 and Heavy Rain for instance where as Microsoft is taking compatibility out of major franchises like Fable 3. Also despite being announced after Kinect PlayStation Move has announced many more titles including first party titles. While on the other hand Kinect has fewer titles and the one exciting title is a third party developed game.

Not to mention the games that are scheduled to release for the PlayStation Move appear to be more of the games I want to play. One great example of this is Dead Space: Extraction, granted it was previously released on the Wii but it will now be introduced to a whole new audience and will provide value to PlayStation 3 owners who plan on purchasing the game. Kinect on the other hand is having a difficult time being implemented into games or the way it is being implemented is just not something I see myself playing. The PlayStation Move also provides a good variety of games, from the Wii like clones of Sports Championship to a more in-depth title like the aforementioned Dead Space: Extraction. At this point I just don’t see that diversity with Kinect.

In my eyes PlayStation Move seems to be more of a game platform obviously due to its similarities with the Wii where Kinect while it has incredible tech and possibility appears in its current form to just be a concept. This is why I believe the PlayStation Move will be successful and Kinect will not.

Which motion controlled device do you think will succeed?  Do you plan on purchasing either of them?





inFamous 2 Announced

14 07 2010

You probably read this title thinking, that’s old news and granted it is but my excitement over this announcement is so high that I could not help but share my enthusiasm even if it is considered late.

I heard this announcement along with everyone else days before E3 which is why I hesitated to write anything since so much was unknown and I had high hopes of playing or seeing more at E3.

Unfortunately Infamous 2 was not being shown at E3 at least for those with out an appointment. However even those that did have an appointment weren’t given much more than we already knew via the Game Informer cover article. Not being able to play or see any more information was one of my major disappointments of E3 as I absolutely loved inFamous as it was even in my top games of 2009 and I eagerly awaited an announcement for inFamous 2.

While not much is know we do know that along with a revision in design Cole will posses new powers, be exploring a new city and fighting against tougher more diverse enemies. Sucker Punch also has plans to make the city feel more inhabited while also improving and adding on to the traversing mechanic Unfortunately we will have to wait at least until 2011 but if your itching for more information then maybe these newly released screenshots will hold you over for the time being.

What would you like to see in the new inFamous?

Add to FacebookAdd to NewsvineAdd to DiggAdd to Del.icio.usAdd to StumbleuponAdd to RedditAdd to BlinklistAdd to TwitterAdd to TechnoratiAdd to Furl