System Exclusives: A Way Of The Past

26 06 2015

PastFuture_iStock

I’ve written a lot about system exclusives and how I believe the landscape is changing from what we as gamers have seen in the past. If E3 this year is of any indication, which I believe it is, then we may finally see the shift in philosophy that I’ve seen coming for a few years.

While the advances in technology, production value, and expectation have given us gamers a more immerse experience it has also ballooned budgets on the developer side. A misstep no longer is a small setback but instead could cost the company millions. So why would they exclude a possible section of their customer base by having a title exclusive to one system?

We have seen this portrayed more and more over the past years with titles like Mass Effect, Final Fantasy, Grand Theft Auto and more recently Titanfall losing their exclusivity rights and become multiplatform. It appears developers haven’t been wrong either as you look at the top ten rated games of last year a vast majority of them are multiplatform titles and not exclusives.

This transition has left Sony and Microsoft so starved for exclusive content that instead of titles being a system exclusive we now have timed exclusives like that of the new Tomb Raider game Rise of the Tomb Raider for Microsoft or Sony’s timed exclusive  No Man’s Sky. I saw this coming a long time ago as I wrote about it 6 years ago when I saw system exclusives falling to the waste side.

What will the new landscape look like? Well like I mentioned in a previous post when I revisited this topic 4 years ago, its exclusive content. We have already seen this develop over the past year with Destiny and Batman: Arkham Knight and the exclusive content for PlayStation users or with Dragon Age: Inquisition’s timed DLC for Microsoft users.

Obviously this excludes first party developers but in my eyes this makes these developers even more important in this current landscape of gaming. Sony and Microsoft need to do an even better job of recognizing talented teams to add to their holdings as the games they produce will be a large factor in differentiating themselves from their competition as titles like Uncharted, Halo and even the newer Bloodbourne have proved.

Without these third party exclusives to fall back on I believe Sony and Microsoft beyond looking for quality developers to shore up, or providing exclusive content to their system need something more to further differentiate their platform. These systems are no longer ‘just’ platforms to play games on but an entertainment hub in your living room and if either of these companies want to pull ahead this is where I see the most ground can be made.

I personally turn my PlayStation on more to watch Netflix, HBO Go, Amazon Instant Video than to play games. Therefore these collaborations with the companies listed above and others such as Hulu Plus, Spotify, NFL, NBA and the recently announced PlayStation Vue will be the future game changers.

Advertisements




System Exclusives: Revisited

23 02 2011

I wrote not too long ago on how I saw the future of system exclusives slowly fading away. Since that article we have seen a few trends like the announcement of Insomniac Games going multiplatform and the more recent announcement that Valve is now developing for the PlayStation 3 that heavily supports my thoughts that system exclusives are becoming a thing of the past.

Instead what we are seeing take the place of system exclusives is exclusive content on par with what Sony and Electronic Arts so adamantly announced during E3 along with what Activision and Microsoft made sure to tie up with timed exclusive Call of Duty DLC.

We have already seen this model in action this year when Mass Effect 2, previously an Xbox 360 exclusive, released on the PlayStation 3 earlier this year. As well as when Dead Space Extraction was packaged with the PlayStation 3 version of Dead Space 2 or even on a smaller scale when Kratos was announced for Mortal Kombat exclusively on the PlayStation 3 version of the game.

This obviously excludes first party developers, in fact in this new model I see first party developers becoming more meaningful and much more important than they were in the past. Why? Because as these third party exclusives dry up the game console companies will need an alternate way to differentiate their console from the competition. Thus putting a larger emphasis on first party developers and forcing the game console companies to evaluate good talent and shore up what would be third party developers they believe will set their console apart.

I see this model continuing to flourish and eventually becoming the new wave that replaces system exclusives as companies realize that they need to be represented in both if not all of the current game console systems in order to be relevant and profitable in today’s crowded market while still giving a specific platform leverage.

How do you see the future of system exclusives?





Dates Announced for Fallout 3 PS3 DLC & More

17 09 2009

FO3 PS3 GOTY Art

One of my favorite games of lat year was Fallout 3 — the story was immersing and the world was expansive with plenty of room to explore. I enjoyed it so much that it was the first runner up in last years Game of The Year list.

However because I played the PlayStation 3 version I was unable to play any of the DLC, which was “exclusive” at that time to the Xbox 360, much to my disappointment. So when Bethesda announced a few months ago that the DLC would be coming to the PlayStation 3 I was ecstatic.

However the initial date has long came and passed but good news was announced today by Bethesda that the PlayStation 3 DLC is just around the corner. How close you ask?

Well the first piece of DLC, “Broken Steel”, will be available next Thursday September 24th. The following will be released weekly starting with “Operation: Anchorage” and “The Pitt” and lastly “Point Lookout” and “Mothership Zeta”.

Also if you haven’t yet picked up Fallout 3, and why not?, then the following week October 13th the Game of The Year edition which includes all five of the DLC packs will be released for the PlayStation 3 and Xbox 360 for $59.99. Before you ask, Yes all of your old save files will work with the game of the year edition so there is no excuse not to play.

I hope to see you out in the Wastelands…

Add to FacebookAdd to NewsvineAdd to DiggAdd to Del.icio.usAdd to StumbleuponAdd to RedditAdd to BlinklistAdd to TwitterAdd to TechnoratiAdd to Furl