Demo Impressions: God of War 3

14 01 2010

I was looking at the list of games set to release this year and determining which of these I was interested in. Of course many caught my eye and even more have grand potential but one of the ones that is set to release real soon that I am eager to play is God of War 3. This led me to finally give the demo a try that was previously shown last year during the annual E3 exhibit. Below are my quick thoughts and impressions as I played through the 30-45 minute demo.

If you have played any of the previous games in the God of War franchise then you understand their recipe for success and will immediately feel right at home. The overall feel of the game along with the controls, combat and gameplay hasn’t changed a whole lot. But did any of us fans actually want it to? I would argue not. Santa Monica Studios have seemed to retain the God of War feel while simultaneously upping the ante in every aspect so it’s not just God of War 2a. It’s obvious since it’s on the next generation hardware but the graphics are noticeably better including the fantastic use of lighting in each area. The overall feel of the game seems to be on a grander scale. The blood, gore and brutality of Kratos have all been intensified from the previous PlayStation 2 titles.

Despite all of the similarities some interesting concepts were introduced. While the game still has QTE’s the way they are shown has improved in my eyes. For instance if you are suppose to press “X” which is on the bottom of the controller then the “X” will appear at the bottom of the screen the same applies for square, triangle and circle respectively. This allows you to stay engaged with what’s going on while still seamlessly stringing together a violent and relentless attack. There are also a few new attacks to perform on the ever relentless swarm of enemies which makes blocking a higher priority than before. However one of the biggest surprises were the minor graphical and frame rate hiccups but let it be understood that this demo is almost a year old and I am sure these issues will be cleaned up in the final product. The small bugs had no negative effect on my gameplay as I was so engaged and enjoying the fun yet short time I had with God of War 3.

Everything feels very familiar but also sorely missed. This demo re-energized my anticipation for this title and I can’t wait for it to be released. If like me you are eager to get your hands on this title then ensure you are one of the first to receive it by pre-ordering your copy from Amazon now or knock the dust off by playing the God of War: Collection as well.

Do you have an opinion, of course you do, let us hear it by submitting a comment below which may win you a demo code of your own.

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Demo Impressions: Fight Night Round 4 & Ghostbusters

24 07 2009

Despite my busy schedule and complete infatuation with inFAMOUS I found the time to try out some overdue demos, below are my quick thoughts and impressions as I played through them.

Fight Night Round 4

I am understandably late to the party on trying out this title but admittedly I was not overly hyped to play it. While I do enjoy your typical boxing match I am not a fanatic fan that follows the sport and have never even played a traditional boxing game. However I was eager to try out Fight Night Round 4 due to the praise and positive reviews it has received.


Upon loading the demo I was taken to the tutorial mode where a trainer teaches you the different types of punches using the right thumb stick and the occasional trigger buttons. Most of the criticism I heard was because of the controls and while I acknowledge they were difficult at first I was able to adapt. After successful completion of the tutorial you are given the option to set foot in the ring and control either Ricky Hatton or Manny Pacquiao. The fight appeared very technical and fast paced which is when my problems with the controls surfaced. When trying to land certain combos or punches I would often throw the wrong punch during the frantic nature of the fight even though I was sure I inputted the correct sequence. I blame this more on my inexperience with the controls and the boxing genre than the accuracy of the controls. So instead I resorted to just jabbing my way to a full 3 round victory by way of decision. Technically speaking the game appeared flawless, the graphics were superb and the audio was spot on not to mention the detailed physics each boxer showed throughout each match.

If the demo is any indication of the final product then I would suspect Fight Night Round 4 will be an exceptional title for the serious fans and casual fans alike.


Like most others that grew up watching Ghostbusters I am a fan of the movies so naturally I was eager to play the video game version which by all accounts is complete fan service. The game has most of the original actors’ doing voice work and the script was actually written by Dan Aykroyd and Harold Ramis.


The demo starts like a movie which was a nice touch but lost its luster after the 5th or 6th logo that popped up setting the tone for the rest of the game. During the entire time I felt disconnected with the game, the voice acting was off, the visuals while not as bad as I feared were average and the environments were fairly bland. I even had trouble navigating through the game which finally was accomplished by trial and error. Don’t get me wrong I don’t mean to completely trash this game there were some refreshing and fun parts. For instance at times I actually felt like part of the Ghostbusters gang complete with Proton Pack. Plus the whole experience of blasting and trapping the ghost was satisfying due to the controls being intuitive and easy. However overall the game is very linear which by itself isn’t bad but I felt the game play was also hurried along. On top of that the story felt forced and was repetitive after awhile. Despite the negatives there are some portions of the game that seem to have potential and in the demo were fun.

Truth is I really wanted to enjoy this game but for some reason I wasn’t able to. Judging from my time with the game I would personally wait to purchase this game even as a fan.

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Have an opinion of your own? Of course you do, feel free to share it with us via the comments below.

Demo Impressions

30 03 2009

Although a bit late I finally had the time to try out a few demos below are my impressions as I played through them.

WWE Legends of WrestleMania

I am at the age that I grew up watching the WWF with heroes such as Hulk Hogan, The Undertaker, Rick Flare, Jake the Snake Roberts, and Ultimate Warrior to name a few. Despite this I was not hugely hyped for the recent release of WWE Legends of WrestleMania which may be due to the current state of wrestling or the simple fact that I have never been a huge wrestling game fan. Although after installing the demo I immediately played the exhibition mode which is one of the two areas that is unlocked in the demo. The exhibition mode is a single match where the only two playable characters are Hollywood Hulk Hogan and Andre The Giant. The other game mode that is unlocked is called “relive” where you relive a certain match of significance while trying to complete certain objectives throughout the match. The gameplay and controls were easy to grasp and the moves were easy to execute which made the gameplay satisfying. The visuals overall were mediocre especially when it came to the environment of the arena. The crowd never seemed alive and appeared to be taken directly out of a Madden 02 game.

WWE Demo

My conclusion is this game isn’t about eye opening graphics or revolutionary gameplay but about nostalgia which I immediately felt while playing this demo. Despite the visuals flaws the game played well and was fun to play. For me the game was a nice throw back to the good times of wrestling while being a thoughtless masher. If that plus the added benefit of the nostalgia interests you then I would recommend at least renting this game

Wanted: Weapons of Fate

I also had the opportunity to play Wanted: Weapons of Fate which again I had no intention of purchasing before playing the demo. After installation the demo drops you off in an airplane without much story or mechanics revealed with the simple objective to reach the cockpit. The gun mechanics were different once I actually found out how to use them just by experimenting and added a different dimension to the game. The cover seemed to work flawlessly however never appeared to be essential to advancing in the level. The levels in the demo were very linear where you would advance to cover, shot enemies then rinse and repeat. After a few levels the demo ends with a teaser trailer and a release date of 03/24/09. The visuals looked first rate even during all of the action and while the controls weren’t traditional didn’t hinder the gameplay at all.

Wanted: Demo

As a pure shooter the game was fun but the repetitive nature of the game could get old, however given the length of the demo it is hard to tell. Also because no story or plot was given it was hard to stay engaged into the game, granted that will obviously be different in the retail version. Admittedly I had no intention of purchasing this title however after playing the demo I may pick it up in the future but is not a launch buy for me. If you are looking for a fun shooter with interesting gun mechanics then by all means try this title as its available now.

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Let us know what you think below in the comments we would love to hear from you.