Retail Price Point

26 06 2009

Price PointEver since I have been involved in the gaming industry and more recently since I have been reviewing games I have wondered about our current generation’s retail price point. I always thought the $60 price point was so arbitrary, why $60 and not $50 or even $40. I know games have been more expensive in the past, but I question why all games have the same base price. Most games end up getting reduced at a later date after slow sales anyways and if that is the price consumers feel the game is worth, wouldn’t it be smart to START at that price? This is why I think we should have a variable pricing structure on all games.



Terminator Salvation Review

10 06 2009

Terminator Box

Terminator Salvation is yet another movie tie-in game that was recently released on May 19, 2009 in conjunction with the movie of the same title. This action/shooter game was developed by Halcyon Games, a recently created subsidiary of Halcyon Company who bought the rights of the Terminator franchise, as well as Swedish developer Grin who just developed Bionic Commando and Wanted: Weapons of Fate. In Terminator Salvation players control John Conner in a third person perspective in a story which takes place two years before the current movie in a desolate and decimated Los Angeles. While trying to escape the area John gets a transmission of a resistance team that needs help and against strict orders decides to attempt a rescue mission.

Can this movie tie-in game escape the cliché’s that fall upon most titles, or should this simply be terminated? Read on to find out.


Uncharted 2 Beta Impressions

9 06 2009

Uncharted 2 Beta
Due to my recent purchase of inFAMOUS, look for that review soon, I had the opportunity to participate in the Uncharted 2 closed multiplayer beta. The beta includes two modes: competitive multiplayer and co-operative multiplayer.

In competitive multiplayer there are two different game types, plunder and regular team deathmatch both of which can be played on one of two different maps. Plunder is sort of like the traditional capture the flag but with loot, your objective as a team is to find the treasure and successfully return it to your “base”. This in turn grants you a point and the first team to 5 points wins the match. Both of the maps, The Village and The Plaza are smaller type maps but highly vertical granting you the ability to scale most of the buildings to successful flank your enemies. Before the match begins you have the ability to customize your character as well as vote on which game type you want to play.

In co-operative multiplayer you play as Drake, Chloe, or Sully in a section called Nepal War Zone. You progress through the level completing different mission objectives and at times are actually forced to work together in order to proceed. Co-operative multiplayer truly captured the classic Uncharted feel and seamlessly progresses through the level. Like competitive multiplayer you gain coins based on kills and other mission objectives along with medals you achieve in order to level up your character.

Overall after playing both of the objectives and maps multiple times I was pleasantly surprised. Upon first glance you can’t help but notice the stunning graphics, which is to be expected, but the controls were simple and intuitive. The levels along with being highly vertical also appear to be well balanced with many different routes and options for tactical play. All of these things are exactly what you want in a multiplayer setting, which is refreshing. Since it’s a beta some flaws are to be expected, the small problems I had were with the hit detection and the occasional spawn camping. Although probably not a problem with the beta I also had trouble at times finding a game. Lastly my only complaint was with the game setup, after completion of a game everyone must cancel out and find another game instead of automatically transitioning into the next game. After playing the multiplayer I can honestly say that Naughty Dog has made a truly top notch multiplayer to compliment their already first rate single player. I will continue to play the beta and eagerly look forward to the full release. This beta only confirms that I will be purchasing Uncharted 2 on day one.

If you have had a chance to play the beta I would be eager to hear your impressions, do so via the comments below.

X-Men Origins: Wolverine Review

6 06 2009

Wolverine Box Art

X-Men Origins: Wolverine is a video game adaptation of the movie both of which were recently released and for the first time explores the back-story of Wolverine. While the developer, Raven Software, didn’t stay completely true to the original story most of the movie storyline is also in the game. In this game you take control of Wolverine, from a third-person point of view, and release your inner animal rage in traditional hack n slash fashion to dissect Wolverines past and eventual recruitment into Weapon X.

While the premise is great the true question is whether this is a traditional movie tie in game or something actually worth sinking your claws into?