Fallout 3 Trophy Guide

11 05 2009

Fallout 3 Thumbs

Speaking of Fallout, I just recently achieved my platinum trophy for Fallout 3. After struggling through without a real in-depth guide to follow I decided to do one myself. I was in the heat of the moment after completion and started writing my guide and giving my tips on how best to complete every quest and obtain that elusive platinum trophy. If like me you are also still fighting for that goal then this is your place. Its our first “official” trophy guide here at Beyond The D-Pad but expect that to change in the near future. Feel free to leave any comments or suggestions in the comment section below. So take a gander at the guide and get out there and start hunting.

Platinum Trophy (Platinum): Collect all other 50 Trophies for this Trophy

  • Earn all Bronze, Silver, and Gold Trophies in Fallout 3

Vault 101 Citizenship Award (Bronze): Got the Pip-Boy 3000

  • You will receive your Pip-Boy at your 10th Birthday party from the overseer as a scripted event.

The G.O.A.T. Whisperer (Bronze): Took the G.O.A.T.

  • Once your 16 and wake up you will be able to take the G.O.A.T. (Generalized Occupational Aptitude Test) be sure not to skip it since you have that option. This is also a good time to grab the Medicine bobblehead from your Dad’s desk for a future trophy.

Escape! (Bronze): Completed “Escape!”

  • At the age of 19 Amata will wake you up and tell you that your Dad has left the vault and you must go after him. Once you leave the vault and completed your first quest you will get the trophy.

Following in His Footsteps (Bronze): Completed “Following in His Footsteps”

  • Main Story Quest, follow in game map markers.
  • Note: For any in-depth help in completing any of the main story quests or side quests a great resource is the Fallout 3 Wikipedia page located here.

Galaxy News Radio (Bronze Trophy): Completed “Galaxy News Radio”

  • Main Story Quest, follow in game map markers.

Scientific Pursuits (Bronze Trophy): Completed “Scientific Pursuits”

  • Main Story Quest, follow in game map markers.

Tranquility Lane (Bronze Trophy): Completed “Tranquility Lane”

  • Main Story Quest, follow in game map markers
  • Note: There are multiple ways to complete this quest an evil way and a good way. The evil way is to follow what Betty instructs you to do. If you want to complete it the good way simply go to the abandoned house and activate the following objects in this order: Radio, Pitcher, Gnome, Pitcher, Concrete Block, Gnome, Nuka Cola Bottle. This will open a terminal where you can activate the Chinese soldiers thus ending this quest.

The Waters of Life (Bronze): Completed “The Waters of Life”

  • Main Story Quest, follow in game map markers.

Picking up the Trail (Bronze): Completed “Picking up the Trail”

  • Main Story Quest, Follow in game map markers.

Rescue from Paradise (Bronze): Completed “Rescue from Paradise”

  • Main Story Quest, Follow in game map markers
  • Note: There is a possibility that you can skip this quest by passing a speech check with the Mayor of Little Lamplight doing so will NOT award you with the trophy.

Finding the Garden of Eden (Bronze): Completed “Finding the Garden of Eden”

  • Main Story Quest, Follow in game map markers
  • Note: If you have good Karma and are looking for a companion make sure to save Fawkes as he is one of the toughest companions and is very competent in combat.

The American Dream (Bronze): Completed “The American Dream”

  • Main Story Quest, Follow in game map markers
  • Note: On your way out of Raven Rock be sure not to miss the Energy Bobblehead as this is the ONLY chance you will have to get it. Further information will be listed later on in this guide.

Take it Back! (Bronze): Completed “Take it Back”

  • Main Story Quest, Follow in game map markers
  • Note: This is the very last quest and completing it will result in the end of the game. So if you plan to do any side quests do not complete this quest, if you do you will need to re-load a prior save file.

Big Trouble in Big Town (Bronze): Completed “Big Trouble in Big Town”

  • Upon entering Big Town you will be asked to rescue Red and Shorty from Germantown Police HQ. After rescuing Red, Shorty is optional, and returning to Big Town the quest will be completed.

The Superhuman Gambit (Bronze): Completed “The Superhuman Gambit”

  • Once you enter Canterbury Commons you will see the AntAgonizer and The Mechanist fighting. Talk to Uncle Roe who will give you this quest. There are 2 ways to complete this quest, you can kill both of them or try talking both of them to stop either way will grant you the trophy.

The Wasteland Survival Guide (Bronze): Completed “The Wasteland Survival Guide”

  • This is the longest of all the side quests which is given to you by Moira in Craeterside Supply inside of Megaton. Therefore if you plan to blow up Megaton make sure to complete this quest first. Moira will give you tasks to complete for 3 different chapters once you are done she will give you a copy of the guide and the quest will be completed.

Those!(Bronze): Completed “Those!”

  • This quest is given to you by Bryan Wilkins who is usually located around Grayditch or the Super Duper Mart. He will ask you to locate his father who after some verification you find dead, after reporting back to Bryan he will ask you to find and destroy the source of the fire ants. To do so go through the nearby Marigold Metro Station until you find Dr. Lesko. You then will need to take out some soldier ants so he can alter the queens experimental dosage, you can also kill the queen either way you will complete the quest.

The Nuka-Cola Challenge (Bronze): Completed “The Nuka-Cola Challenge”

  • To receive this quest visit Sierra Petrovita in Girdeshade who will show you her collection of all things Nuka-Cola and then ask you to collect 30 Nuka-Cola Quantums for her. There are 91 Nuka-Cola Quantums scattered throughout the game, I suggest you check every vending machine while completing other quests and save everyone. Eventually you will have 30 and be able to complete this quest.

Head of State (Bronze): Completed “Head of State”

  • You are given this quest in the Temple of the Union by their leader Hannibal. He will want you to check out the Lincoln Memorial but before doing so talk to Caleb about getting a picture of the memorial. After completing the 3 tasks by following the map markers you will be rewarded with the Dartgun Schematic and the trophy.

The Replicated Man (Bronze): Completed “The Replicated Man”

  • This quest is acquired from Dr. Zimmer in the Rivet City Science Lab. He wants you to find his missing android and sends you to speak with Dr. Preston also in Rivet City who gives you a holotape. The quest can be completed in multiple ways either by further exploring for more intelligence or simply find a girl named Victoria who will give you a piece of the Android and tell you to report to Dr. Zimmer and inform him that the Android is dead.

Blood Ties (Bronze): Completed “Blood Ties”

  • You obtain this quest by speaking with Lucy West in Megaton. She will ask you to deliver a letter to her family that is located in Arefu upon entering you will find out that her family has been murdered. After speaking with Evan King he will direct you to locate The Family who you will find north of Arefu via the Northwest Seneca Station.

Oasis (Bronze): Completed “Oasis”

  • You will need to travel to Oasis, which is at the north end of the map, to unlock this quest. Inside you will have to undergo a ritual to be allowed to speak with “him”. Once you do so you will be able to speak to Harold, who has been overtaken by the roots and became rooted in this spot. He asks you to end his suffering by destroying his heart, after speaking to the residents it is up to you on how to end this quest.

The Power of the Atom (Bronze): Completed “The Power of the Atom”

  • Lucas Simms in Megaton will ask you to disarm the bomb, which you will need an explosives skill of 25 (use mentats) in order to do so. Alternatively you can choose the evil route and speak with Mr. Burke in Moriarty’s Bar who will give you instructions to blow up the bomb and Megaton.
  • Caution: In doing so you will not be able to complete the side quests associated with Megaton, the town and all of its residents, besides Moira, will be gone forever.

Tenpenny Tower (Bronze): Completed “Tenpenny Tower”

  • Upon finding Tenpenny Towers you will see a ghoul talking to a guard through an intercom. After the conversation has ended speak to the guard about the ghoul, he will ask you to take care of his ghoul problem. From there you have the choice to complete the quest in multiple ways.

Strictly Business (Bronze): Completed “Strictly Business”

  • This quest will be obtained in Paradise Falls by the guard as you try to enter. He will ask you to capture and slave 4 individuals. The characters are:
  1. Flak from Rivet City
  2. Red from Big Town
  3. Susan Lancaster from Tenpenny Tower
  4. Arkansas from Minefield.
  • Note: This quest will ALWAYS end in negative karma if you complete the quest. Therefore I suggest you save before hand and then reload after completed if you want to keep your good karma.

You Gotta Shoot ‘Em in the Head (Bronze): Completed “You Gotta Shoot ‘Em in the Head”

  • You get this quest you must speak with Mister Crowley in The Underworld who asks you to kill 4 ghoul haters and obtain their keys. You can either kill them all or acquire their keys without harming them.

Stealing Independence (Bronze): Completed “Stealing Independence”

  • Speak with Abraham Washington in Rivet City to receive this quest. You will be asked to find the Declaration of Independence which is located in the National Archives. Once you find the location of the Declaration a robot will stop you from taking. In order to obtain the declaration you will either have to pass a speech check or get the ink from the Arlington Library to forge a copy.

Trouble on the Homefront (Bronze): Completed “Trouble on the Homefront”

  • This quest will not be available until you complete “The Waters of Life” quest. After completing that quest travel to Vault 101, or nearby location, and tune into the distress signal from Amata on your Pip-Boy. Then proceed into the vault to find Amata, from here you can complete the quest depending on the karma reward you want.
  • Note: If you missed the Medicine bobblehead earlier now is another time to grab it.

Agatha’s Song (Bronze): Completed “Agatha’s Song”

  • To begin this quest you first must locate Agatha’s house which is located North East of Meresti Trainyard with only a small entrance via a suspension bridge. After speaking with Agatha she will ask you to retrieve a violin from Vault 92. Once you find the Violin and optional sheet music take it back to Agatha for a nice reward and a shiny new trophy.

Reilly’s Rangers (Bronze): Completed “Reilly’s Rangers”

  • While in The Underworld speak with the doctor about waking up the woman who is on the operating table. After telling her story she will ask that you rescue her rangers from atop the Statesmen Hotel. To gain access to the Hotel you must first travel through the adjacent hospital. Before traveling up the final section make sure to loot the nearby robot for the fission battery which you will need to repair the elevator. After a tough battle and a lengthy quest you will be rewarded with your choice of Power Armor or Mini-gun along with a new trophy.

Reaver (Bronze): Reached Level 8 with Bad Karma

  • See ‘Protector’ below

Mercenary (Bronze): Reached Level 8 with Neutral Karma

  • See ‘Protector’ below

Protector (Bronze): Reached Level 8 with Good Karma

  • My advice is to play the game with Good Karma then before you hit level 8 save the game in a different slot. Then you can proceed to go into a town and kill as many enemies/NPC’s as you need to in order to reach Neutral or Bad Karma. Since you are gaining experience for killing you should have leveled up in the process, however if this is not the case simply fast travel to another area to kill random enemies until you level. After receiving the neutral or bad karma trophy simply reload the prior save point and rinse and repeat. After you are done you can reload your original save game and continue from there.

Harbinger of War (Bronze): Reached Level 14 with Bad Karma

  • See ‘Ambassador of Peace’

Pinnacle of Survival (Bronze): Reached Level 14 with Neutral Karma

  • See ‘Ambassador of Peace’

Ambassador of Peace (Bronze): Reached Level 14 with Good Karma

  • My advice is to play the game with Good Karma then before you hit level 14 save the game in a different slot. Then you can proceed to go into a town and kill as many enemies/NPC’s as you need to in order to reach Neutral or Bad Karma. Since you are gaining experience for killing you should have leveled up in the process, however if this is not the case simply fast travel to another area to kill random enemies until you level. After receiving the neutral or bad karma trophy simply reload the prior save point and rinse and repeat. After you are done you can reload your original save game and continue from there.

Scourge of Humanity (Silver): Reached Level 20 with Bad Karma

  • See ‘Last, Best Hope of Humanity’

Paradigm of Humanity (Silver): Reached Level 20 with Neutral Karma

  • See ‘Last, Best Hope of Humanity’

Last, Best Hope of Humanity (Silver): Reached Level 20 with Good Karma

  • My advice is to play the game with Good Karma then before you hit level 20 save the game in a different slot. Then you can proceed to go into a town and kill as many enemies as you need to in order to reach Neutral or Bad Karma. Since you are gaining experience for killing you should have leveled up in the process, however if this is not the case simply fast travel to another area to kill random enemies until you level. After receiving the neutral or bad karma trophy simply reload the prior save point and rinse and repeat. After you are done you can reload your original save game and continue from there.

Weaponsmith (Silver): Made one of every custom weapon

  • There are 7 custom weapons to make for this trophy which are:
  1. Bottlecap Mine
  2. Dart Gun
  3. Deathclaw Gauntlet
  4. Nuka Grenade
  5. Railway Rifle
  6. Rock-It Launcher
  7. Shishkebab.
  • In order to make these weapons you will need to find the schematics for that particular weapon along with obtaining all of the parts for that weapon. Once you have all of the parts you need to find a workbench which will enable you to create these weapons and thus granting you another trophy.

Doesn’t Play Well with Others (Bronze): Killed 300 people

  • You should be fairly close to this trophy after playing through the game, however if you aren’t you can load up a save file and then proceed to every town and kill has many people as you can. People do NOT include Ghouls or Super mutants and kills made by your companion do NOT count to your total. You can also check your status any time via your Pip-Boy.

Slayer of Beasts (Bronze): Killed 300 Creatures

  • This trophy should not be too difficult and should be obtained pretty early in the game, especially if you don’t fast travel everywhere. A good time to get this trophy is when you are trying to get the ‘One-Man Scouting Party’ trophy below.

Silver-Tongued Devil (Silver): Won 50 Speech Challenges

  • Again you should be fairly close to this trophy by the end of the game if you choose to invest points into the speech skill. When speaking to an individual with a speech challenge a percent of success will be displayed which will obviously be higher based on the points you invest and your actions in the game. If you don’t want to invest points into the speech skill you can save your game before each speech challenge, if you fail simply re-load the save file and attempt again until you succeed. If neither of these options are of interest you can use the speech glitch located in Little Lamplight which can be done unlimited times for speech challenges and even grants 6exp every time. To do this you need to speak with “Knock Knock” in Little Lamplight, ask her about morale and let her tell you a joke. Then interrupt the joke and lie about it being funny, you can then finish the conversation and repeat those steps again and again for the trophy.

Data Miner (Silver): Hacked 50 Terminals

  • This was one of the last trophies I received because I initially didn’t level my Science skill at all which is what determines your ability to “hack” the terminals. Each terminal is labeled Easy, average, hard, and very hard meaning you will need a science skill of 25 for easy, 50 for average, 75 for hard and 100 for very hard. You have 4 chances to gain access and if you fail that particular terminal will be locked; however a way around this is to cancel out after your third time and try again, doing so will reset your allowances but also reset the “password”. A tip I used to remove a dud entry among the passwords was to select any brackets that close, for instance any of the following: [ ] {} <> When you hover over the brackets they will be highlighted like the word and selecting it will remove a dud and NOT count against your total allowance. Personally after I completed the game I went back to a lot of the earlier sections and found terminals I was unable to hack due to my science skill thus obtaining the trophy.

Keys are for Cowards (Silver): Picked 50 Locks

  • This trophy basically explains itself, you must pick 50 locks. Every time you come across a lock attempt to pick it, be careful if the owner can see you it will result in bad karma and sometimes them attacking you, of course having a high lockpicking skill helps. The same 25, 50, 75, 100 scale as the science skill applies here as well. To help preserve bobby pins only attempt to pick the lock two times if you are unsuccessful, then cancel out and attempt again. This will prevent you from breaking bobby pins. However doing this will also reset the sweet spot of the lock.

One-Man Scouting Party (Silver): Discovered 100 Locations

  • If you are even attempting all of these trophies I wouldn’t see this trophy being a problem. You will easily come across 100 locations while looking for Behemoths, bobbleheads, quests, and side quests. I would also suggest NOT to fast travel everywhere and if you see a structure walk over to it and check it out. However if you have yet to receive this trophy by level 20 then you can select the ‘Explorer’ perk which reveals all of the locations on your map.

Psychotic Prankster (Bronze): Placed a grenade or mine while pickpocketing

  • All you need to do is pickpocket an individual and place any grenade or mine from your inventory into theirs and enjoy the bloody mess and shiny new trophy. Personally I loaded up a prior save file and did this since doing so will grant you bad karma. After I was awarded the trophy I reloaded my original file.

The Bigger They Are… (Gold): Kill all the Super Mutant Behemoths

  • There are five Behemoths in the game. The locations are as follows:
  1. GNR Plaza: Part of the Main Quest, GNR, and is a freebie if you let the Brotherhood of Steel help.
  2. Evergreen Mills: It will be trapped in an electric fence by the Raiders. You can shoot it from outside the fence or mine the front of the gate with bottlecap mines then open the gate.
  3. Capitol Building: Enter into the west side of the capitol building and you will come to a circle room with a behemoth and several super mutants that are attacking talon company mercs, shoot the behemoth or let the talon company mercs take it out either way will work.
  4. Takoma Park: Head northeast towards the Takoma Industrial area. You will come across a huge truck, climb on top of that, then you can use the button to bomb the Behemoth with the artillery. Easiest way.
  5. Jury Street Metro Station: In a Super Mutant camp Northeast of Evergreen Mills you will come across a camp with several overturned train cars. Once you kill the super mutants look for a shopping cart inside one of the traincars, open and take out the teddy bear that was underneath. This will trigger the Behemoth to appear and if you stay in the traincar he will be unable to harm you.
  • Hint: One of the best weapons to use against the Behemoth is surprising the dart gun, if you successfully hit the behemoth in the leg with the dart gun his leg will become crippled and proceed to walk very slow allowing you to switch weapons and unload on him.

Yes, I play with Dolls (Silver): Collected 10 Vault-Tec Bobbleheads

  • See ‘Vault-Tec C.E.O.’

Vault-Tec C.E.O. (Gold): Collected 20 Vault-Tec Bobbleheads

  • There are 20 Bobbleheads scattered through out the map, most of them can be retrieved at any time during the game however some can be missed if not done correctly or at the right time. These are:
  1. Medicine: Located in Vault 101 on your father’s desk and can be picked up before taking your G.O.A.T. or during  the “Trouble on The Homefront” quest.
  2. Strength: Located in Lucas Simms house in Megaton. It is on the desk in the bedroom which is on the left atop the stairs and could potentially be lost forever if you decide to blow up Megaton.
  3. Energy Weapons: Located in Colonel Autumn’s bedroom in Sector 2C of Raven rock on the right side of the desk. After entering section 2C two Enclave soldiers will come out of the right door, take the left one.
  • The others are:
  1. Perception: Located on a shelf in the Museum of Dave in the town called Republic of Dave.
  2. Endurance: Located in the Deathclaw Sanctuary on a small platform under a rotting Brahmin corpse.
  3. Charisma: Located in Vault 108 in the cloning lab.
  4. Intelligence: Located in the Rivet City science lab.
  5. Agility: Located in the Greener Pastures Disposal sites office.
  6. Luck: Located in the basement of the Arlington Cemetery house.
  7. Barter: Located in the Market Bazaar of Evergreen Mills.
  8. Big Guns: Located in the basement of the CO quarters of Fort Constantine.
  9. Explosives: Located in the sealed cistern accessible via a sealed manhole cover by WKML Broadcast Station.
  10. Lockpick: Located in the East offices of Bethesda Ruins.
  11. Melee Weapons: Located in the Virulent Underchamber of the Dunwich Building.
  12. Repair: Located in Arefu on the white table in Evan Kings house. (requires a lockpick skill of 50)
  13. Science: Located in the living quarters of Vault 106.
  14. Small Guns: Located in the National Guard Amory of the National Guard Depot.
  15. Sneak: Located in the Yao Guai den of the Yao Guai Tunnels.
  16. Speech: Located in Eulogy’s Pad next to the terminal in Paradise Falls
  17. Unarmed: Located next to Argyle’s body in Rockopolis

For a map detailing these locations and other visit here.

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Well there it is in all of its glory our first trophy guide, if you liked this guide we would appreciate your feedback below. Also if you wanted to see guides of other games drop a line below detailing the game and we will make sure to write one up. Lastly stay tuned because this definitely won’t be our only attempt at trophy guides more are already in the works we hope you will check back with us soon.




5 responses

12 05 2009

Good work on the Platinum mate, especially for something as epic as Fallout 3!

Thanks for the guide as well, brilliant.

12 05 2009

Thanks, I have been close for awhile but finally decided to grind it out. Glad you enjoyed the guide, I had a fun time writing it as well as playing the game.

15 05 2009

Excellent guide! I am glad you got your first platty. Like I said, just don’t become addicted to trophies like me…

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